Rulebook
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Spartan SimRacing League Official Rulebook
This document is meant as a general rulebook for members already competing in this league and for those wishing to qualify to do so. Any rules or regulations not included in this rulebook will be determined by the League Owner(s).
This guide, together with the Official Sporting Code, Terms of Use and End User License Agreement, iRacing.com Motorsport Simulations, LLC Privacy Policy, and Online Competitions Rules form the body of rules and procedures applicable to all members.
Each member is required to read, understand, and agree to all rules prior to participation in any Spartan SimRacing League (referred to herein as SSRL) event. A driver’s lack of knowledge of the rules will not be considered a valid excuse or argument in appeals.
All information in this document is subject to change. This rulebook may have changes and/or amendments, either voted on by the Race Directors or put in place by the League Owner. SSRL has the final say on all situations, regardless of if the situation is included in this rulebook or not.
LEAGUE OFFICIALS
Dave Fuge, Jr. - Owner
Corey Saucier - Competition Director
Benjamin Stevens - Masters Series Director
TBD - Retro Series Director
Jordan Sailers - Truck Series Director
Kyle Westwood - Points and Penalties
Table of Contents
Section 1: General League Overview
Section 2: Leadership
Section 3: Driver Conduct
Section 4: In-Race Rules
Section 5: Appeals
Section 6: Cancellation
Section 7: Agreements
Section 1: General League Overview
Divisions
The SSRL will consist of two different divisions: Monarch and Grass Roots. The Monarch Division will be open setup series’, and the Grass Roots Division will consist of fixed setup series’.
Monarch Division
Masters Series: NASCAR-style “A” license class cars, NextGen.
Premier Series: NASCAR-style “B” class cars
Truck Series: NASCAR-style “C” class trucks
Grass Roots Division
Super Late Model Series: Class “C” advanced late model series
Limited Late Model Series: CARS Tour style “D” class late model
Tour Modified Series: WHELEN Modified Tour style “C” class cars
Street Stock Series: Beginner stock car series
Masters Series Eligibility Requirements
a. Must have a corresponding iRacing license of “Class A” or above.
b. Must have an iRating of 2000 or above. If you are under 2000, you can still join by having an official race that you race in observed by a league admin.
Premier Series Eligibility Requirements
a. Must have a corresponding iRacing license of “Class B” or above.
b. Must have an iRating of 1750 or above. If you are under 1750, you can still join by having an official race that you race in observed by a league admin.
Truck Series Eligibility Requirements
a. Must have a corresponding iRacing license of “Class C” or above.
b. Must have an iRating of 1500 or above. If you are under 1500, you can still join by having an official race that you race in observed by a league admin.
Grass Roots Division Eligibility Requirements
a. Must have a corresponding iRacing license of “Class D” or above.
b. Must have an iRating of 500 or above. If you are under 500, you can still join by having an official race that you race in observed by a league admin.
Each competitor must be paid up to date on membership fees.
All competitors must have a wheel and pedal set up to race, there will be no exceptions to this.
League administrators may make exceptions, provide dispensations to the participation requirements, or provide sponsorship exemptions for any reason and at any time.
Series eligibility will be determined based on information available 2 weeks prior to the series’ first race (if a driver requests to join the series prior to Week 1) OR at the time a driver applies to join the series (if a driver requests to join the series after Week 1). A 150-point grace is given for drivers, so long as there is not a point drop greater than 150 points prior to Week 1 of the regular season.
Drivers must be 18 or older.
Race Schedule
The official race schedules will be posted in the SSRL Discord channel (referred to herein as Discord). Any changes to the schedules will be posted in the Discord.
Race Times
Official race time will be posted in the Discord channel. Any changes to series’ race dates or times will be posted in the Discord.
Unofficial Practices
Drivers are welcome to set up as many practice sessions throughout the week as they wish. They may advertise these practice sessions on the series Discord channel. However, these practices are not monitored by series administrators. Series administrators will not be involved in any situations arising from incidents in unofficial practice sessions unless it carries into the official practice or the race itself. Drivers are expected to act respectfully regardless of whether they are in an official or unofficial practice or race. Drivers setting up unofficial practices should be sure to use the official setup for the race (for fixed races/series).
Series Registration and Competition License
Each series will require a Competition License in order to participate. The Competition License will be active for a 12 month cycle, from September 1st to August 31st. The registration process will include filling out the registration and choosing your number for competition. The cost for the Competition License will be as follows:
Monarch Division - $25 per series
Grass Roots Short Track Series - $10 per series
Payments will be made via PayPal. DO NOT PUT ANY INFO IN THE COMMENT SECTION! Just send the payment, take a screenshot of the payment, and send it in to the appropriate channel on the discord. Make sure you are sending to “Friends and Family.” If it is not sent this way, then fees will be deducted from any winnings.
Entry Limitations
For the Monarch Divisions, race participants will be limited to the number of pit-stalls at the track. Should more driver’s attempt the race, then the driver’s outside of the starting number allotment will be removed from the session before the start of the race based on the final qualifying order. The top 25 in points will be locked into the race. The first 5 races of the season will revert to the prior season final point standings, and on the 6th race of the season will then revert to the current year point standings to be locked in.
The Grass Roots Series will utilize heat races and a consolation race (if needed) to set their starting lineup. Procedures will be detailed in the corresponding race procedures for that series.
Points
The Monarch Division will utilize the point system listed in Appendix A.
Bonus Points - Monarch Division
Pole Position = 5 points
Lead a lap = 1 point
Lead the Most Laps = 2 points
Clean race (no incidents) = 1 point
Hard Charger = 2 points
The Grass Roots Series will utilize the points in Appendix B.
Bonus Points - Grass Roots Series
Fast Qualifier = 3 points
Heat Race Passing Points - +1 point per position gained
iR Handicap System
The SSRL will utilize a handicapping system for points, based on a driver’s iRating (iR). This system is used to help level the playing field and encourage drivers of all skill levels to participate. The iR we use will be your current iR as of the time of the race.
1 to 4999 iR - Receive all bonuses and points as normal.
5000 to 5499 iR - Eligible for all bonuses. Receive 5 point penalty after race conclusion.
5500 to 5999 iR - Eligible for all bonuses. Receive 10 point penalty at conclusion of the race.
6000 to 6499 iR - Eligible for pole bonus and laps lead bonuses only. Receive 15 point penalty at conclusion of the race.
6500 to 6999 iR - Eligible for laps lead bonuses only. Receive 20 point penalty at conclusion of the race.
7000 and up iR - Not eligible for any bonuses. Receive 25 point penalty at conclusion of the race.
Teams
The SSRL encourages teams of up to 4 drivers. Each team will have a captain that will act as the voice for the team. The team captain will be on the Appeals Committee and hear appeals as needed. Up to 5 people may be in a team’s Discord voice chat at a time. The 5th person can be another driver that is not scoring points for the team, a spotter or a crew chief. Team points will be detailed in the Race Procedures.
Broadcasting
It is the intention of the SSRL to provide broadcasted races. However, a race may not be broadcasted due to circumstances out of the control of league officials and the broadcast teams. If a race was scheduled to be broadcasted and it is not, then the broadcast fee will go back into the race pool and be distributed back in the form of purse money.
All drivers must be willing to be interviewed during cautions as well as pre-race and post-race. Drivers that finish 1st, 2nd, and 3rd place are expected to stay in the discord channel after the race to be interviewed. In-race interviews will only be done during caution laps.
When you join the league, you will fill out all information that is needed for the broadcast. This may include providing a good, clean, professional looking headshot. The SSRL does not want to have any blanks in the broadcast!
All broadcasted races are watched not only by the public but also by sponsors of the series and various drivers. While the driver chat will be muted during the races on the broadcast, if you are interviewed, you are expected to keep the interview clean. Negative speaking of other drivers or the series during the interviews will not be tolerated.
If you are interested in trying broadcasting, please contact SSRL Administration or the Broadcast team for information.
Section 2: Leadership
League Owner
The League Owner may participate in the race. All protests will be handled by the SSRL Series Directors. In some circumstances, the Race Admin Team will hear a protest, and the League Owner will act as a tie-breaker vote if the Admin Team can not reach a conclusion.
Competition Director
The Competition Director may participate in the race. He is in charge of the Race Directors, and answering any questions that arise from any races. The Competition Director will also hear appeals and decide if any further actions are necassary when Race Directors have exhausted all of their processes.
Series Director
The SSRL will have a Series Director that will oversee all aspects of the race. The Series Director may be a driver in the series. The Series Director may, at their discretion, have specific people advise or assist him/her in some instances. Those advisors/assistants should be non-drivers in the series in question. The Series Director’s responsibility is to make on-track decisions (clearing officially protested black flags, giving penalties (if necessary), monitoring race chat, etc.)
The Series Director has the option to throw a caution if iRacing does not do so. As a general rule of thumb, a single car spin that is off track will not warrant a caution. However, a multiple car spin/crash off of the racing surface may get a caution. Keep in mind that the Series Director can not see the whole track at once. Not all incidents may be seen. There will be no discussion post-race on whether a caution should have been thrown or not.
Drivers are NOT permitted to ask the Series Director to come to their chat during the race. Drivers must wait until after the race to speak with the Series Director or League Owner. The Series Director and/or League Owner will make themselves available immediately following each race to answer any questions or listen to concerns.
During the race, the Series Director has the final decision.
In the event that a Series Director is not available, then the Competition Director or League Owner will act as race director for that race.
Section 3: Driver Conduct
Drivers are expected to act and speak appropriately and respectfully in all official channels. This includes the Discord channel, voice chat, race chat, etc. Racing accidents will happen. People will make mistakes on the track. It is encouraged to discuss racing incidents in an open setting with open minds on both sides. Please keep in mind that racing is a fast sport where split-second decisions must be made constantly. Unfortunately, nobody is perfect, and one bad decision can alter the race for multiple drivers. Calling other drivers names or attacking them verbally or in writing through official series channels (including race chatter and Discord channels) will not be tolerated. If any of this occurs, series administrators will penalize up to and possibly including removal from the series without refund.
Penalties for abusive communication towards an admin or another driver during an official race event will be as follows: If a driver is being abusive in any way towards another driver or admin, the Series Director will mute that driver. This will be considered the driver's ONLY warning. After a period of time (determined by the Series Director), the Series Director may (at their discretion) un-mute that driver. Any additional verbal abuse will result in the driver being disqualified from the race. Note: a disqualification due to conduct may NOT be used as a drop week.
Any racist or prejudiced remarks, whether live or on SSRL Series channels, will be cause for immediate removal from the series with no refunds given.
Series Discord
The series Discord channel is the heartbeat of the series. If the Discord channel becomes toxic, drivers start to leave the series, which leads to less prestige, notoriety, and prizes. As such, series Discord channels are heavily monitored by the League Owner. The League Owner has the right and responsibility to remove any post they deem to be inappropriate or damaging to the series or its members. As stated in “Driver Conduct” above, attacking individuals in Discord channels either by voice or by text will not be tolerated.
In addition, please keep all conversations on racing. There are many topics (race, religion, political affiliation, etc.) that are very polarizing. Everyone has their own opinion on these topics. The series Discord is not a place for those topics or those opinions. Those posts will be removed by the League Owner. This could also include the paint schemes a driver chooses to race with. Please be sure that the paint scheme you choose does not contain topics of race, religion, political affiliation, etc. If you have a question about a specific paint scheme, please ask the League Owner PRIOR to usage of that paint.
Please remember that many jokes (especially inside jokes) do not translate well on a Discord channel. For example, if Driver A says that Driver B is a piece of garbage, unless you are in on the joke, you’re not sure whether they’re kidding around. As such, keep the inside jokes out of the SSRL Discord channels. Keep them in your own team Discords.
Those that are in the series Discord channels that are NOT drivers in that series are required to be respectful at all times. If the League Owner feels a non-driver is egging on a situation, they will be removed from the Discord channel and not allowed back in the Discord OR as a spotter in the iRacing sim. Spotters, team owners, and team members not driving in the series that cause trouble in the Discord channels will result in the drivers and/or teams they belong to being penalized.
Sponsors
Many drivers or teams in this series will have sponsors. Those sponsors may be invited into the series Discord channel. Please keep in mind that anything you say in the series Discord channel may be seen or heard by people outside the series.
All sponsors MUST be approved by SSRL. Even if the sponsor is not sponsoring the broadcast, the sponsor must be approved by SSRL to be put on the cars. Any violation of this rule will lead to forfeiture of points for the race(s) that the violation occurred. Please contact the League Owner to get sponsors approved.
If you already have sponsors and you would like them mentioned more often on the broadcast(s), please contact the broadcast team for details on pricing.
Any deals made between teams, sponsors, or drivers outside of the prizes listed in this rulebook are strictly between those parties. SSRL encourages teams, sponsors, and drivers to have written documentation to protect themselves from misunderstandings or misrepresentations in sponsorships, awards, or payouts.
Race Manipulation/Cheating
If it is found that cheating or race manipulation has occurred, the driver and all involved parties may be either penalized or removed from the series completely at the discretion of the League Owner. Appeals may be made if you feel a penalty is unwarranted (see “Appeals”). Cheating may include (but is not limited to) intentionally wrecking to bring out a caution, lagging behind in order to jump a restart, etc.
Cheating Accusations
Cheating accusations are extremely serious, and the SSRL takes them very seriously. However, the SSRL is severely limited to the resources we can use to investigate cheating accusations fully. iRacing has multiple anti-cheat mechanisms and software in place to catch cheaters and others that try to hack the system. As such, any accusations of cheating using software or hacks should be taken directly to iRacing, using the protest system they have in place.
There have been instances where a driver has been accused of having another driver sign in for them and race in their place. This is strictly against the iRacing Code of Conduct. These accusations should also be taken to iRacing directly through the protest system so they can check IP addresses. If it is determined that a driver is cheating in this manner, they will be banned from SSRL permanently.
In addition, the iRacing Code of Conduct prohibits drivers from creating or using a secondary account to circumvent iRacing suspensions or bans. As such, each driver will only be able to score points using the driver number they registered for the series with. If a second account is used, whether on purpose or on accident, points will not be granted towards that driver.
Generally, the SSRL will not protest a driver on our end.
Intentionally Wrecking
Intentionally wrecking another driver for any reason is completely unacceptable. If the Series Director determines that a driver has wrecked another driver intentionally, the Series Director may (at their discretion) remove that driver immediately without an opportunity for in-race appeal. The Series Director is urged to not take this decision lightly and to be completely sure (using video/audio evidence) that the wreck was intentional. Intentionally wrecking another driver may be cause for removal from the series at League Owner discretion.
If an appeal is made post-race and the wreck is found to be not intentional, the driver will be given points for the position they were in at the time of the wreck. Other competitors' finishing position or points will NOT be affected.
Bump and Run
The bump and run is a common practice in short track racing. When done properly, it is perfectly acceptable. However, this is a high-risk maneuver that will most likely cause incident points and possibly a caution (see “Incident Point Penalty”). If the move creates incidents or a caution, then the driver committing the bump and run will be held at-fault. A bump and run is not considered an intentional wreck.
Intentionally Causing a Caution
Intentionally wrecking yourself or stopping on the track to bring a caution flag is also unacceptable. The Series Director may review the wreck and levy penalties up to and including race removal or series removal, possibly without the opportunity for appeal.
Section 4: In-Race Rules
Communication
All drivers, at all times, must be able to communicate inside of the race itself. If a driver is found to not be able to communicate to the Race Director in-race, they will be removed from the race. All drivers are required to have a way to communicate via voice in race. During practice, please communicate with the Race Director to establish your in-race communication. If there is an issue with this, please speak with the Series Director or League Owner for further clarification.
Initial Starting Format
All races will use rolling starts. The pole sitter must start in the position given by iRacing. On the initial start of the race, drivers must wait until iRacing waves the green flag to start the race. Drivers must maintain their positions until passing the start/finish line. Any violations of the starting procedures will be given a black flag drive-thru penalty.
Cautions - Ovals
Cautions will be automatic full-course cautions. Caution laps will be counted in the race lap count. Cautions will be thrown by iRacing, unless the Series Director deems that a caution should be thrown when iRacing did not throw it. The Series Director may also extend or shorten a caution period. If cautions are inadvertently turned off in the race setup, then the Series Director will have sole control of caution periods.
Cautions - Road Courses
Cautions will be turned off at road courses through iRacing. However, the SSRL uses a program called iRaceControl to throw random cautions based on total race incident count. Caution laps will be counted in the race lap count. The Series Director can throw a caution if the track is blocked due to an on-track incident. The Series Director may also extend or shorten a caution period.
Caution Etiquette
When the caution comes out, you are expected to maintain a safe speed, just slower than race pace, and catch the pace car as quickly as possible. Everyone wants to get in and out of pit road quickly and try to gain positions. Do not wait on wrecked cars, just catch the pace car and stay in line. If you need to move forward and you can do so safely, you may do so. If you get a black flag for not letting the slower cars catch up, the Series Director will clear that black flag. But, it is your responsibility to know that the black flag is legitimate, or if it can be cleared. It is still your responsibility to get final approval after the race.
In-Race Incidents
There will be no in-race penalties given for at-fault incidents, i.e. EOL penalties or black flags. However, If you are the cause of three cautions in one race, you will be asked to park for the remainder of the race. You will receive points for whatever position you end in at that point, and the race is still eligible as a drop week. Cause for cautions will be determined using the At-Fault Incident Guidelines found in Appendix C.
You may appeal this decision in-race, but if it is found post-race that you were at-fault for 3 caused cautions, then you will be disqualified from the race and receive 0 points. That race will NOT be able to be used as a drop week.
Incident Limits
In order to promote cleaner driving, incident point limits will be set for each race.
On oval tracks greater than 1 mile in length (excluding superspeedways), the incident limit will be set as follows: 7x will be a warning, 11x will be a drive thru penalty, 15x will be a stop-and-go penalty, and 19x will be a disqualification. If you reach the 19 incident point limit, you will be automatically disqualified from the race.
At superspeedways and oval tracks 1 mile and shorter in length, the incident limit will be set as follows: 9x will be a warning, 13x will be a drive thru penalty, 17x will be a stop-and-go penalty, and 21x will be a disqualification. If you reach the 21 incident point limit, you will be automatically disqualified from the race.
At road courses, the incidents will be set as follows: 17x will be a warning, and 21x will be a disqualification. If you reach the 21 incident point limit, you will be automatically disqualified from the race.
A disqualification due to incidents is not reversible by the Series Director. You will earn the points you received from the race, and you will be allowed to use the race as a “drop.”
Incident Point Penalty
For every “At-Fault” 4x you receive, you will be deducted 10 championship points in the Monarch Division. For the Grass Roots Series, every “At-Fault” 4x you receive, you will be deducted 5 championship points. The Race Director and Admin Team will meet post-race to review all of the incidents from the iRace Control log, and assign fault using the Incident Fault Guidelines (Appendix C).
Lucky Dog
The Lucky Dog will be controlled by iRacing. However, if a driver feels they should have received the Lucky Dog and they did not, the Series Director may review the time of caution to see if that driver was indeed supposed to receive the Lucky Dog. If this is the case, the Race Director will waive around the driver that appealed, and there will be 2 Lucky Dogs for that caution period. Decisions by the Race Director for this appeal are final at the time of the decision and are not eligible for post-race appeal.
Wave Around
The “wave around” feature will be turned on for all races and is completely controlled by iRacing. Therefore, no appeals will be granted.
Pit Road Etiquette
When pitting, the SSRL does not make it mandatory to announce your intentions to pit. However, if you are in close proximity to other drivers, you should make known your intentions. Also, if you are planning to pit, you must maintain the lower line on the track and not wash up as you slow or pit from the 2nd or 3rd lane.
On pit road, you are expected to stay as far to the right as possible. Start entering your pit stall no sooner than 3 spots away. As you leave your pit stall, you are expected to get back as far right as possible as soon as it is safe to do so. Purposefully driving through pit stalls is not allowed, and will incur a drive-thru penalty if found during the race, or result in a tail of the lap you finished on penalty if found in post-race review.
When multiple cars are trying to pit at the same time, it is common to be side by side coming onto pit lane. If this happens, the 3 spots away rule still applies. The driver that is ahead has the right-of-way, the driver behind must slow and let the lead car go. Any pit road contact will be the fault of the trailing driver.
Restarts
All restarts are set to be double file. However, if the Series Director deems necessary, he/she may change a restart to single file. Green-white-checkered finishes will only be double-file.
The leader controls the restarts. The leader must stay on pace (+/- 5MPH) with the pace car. The leader must stay within two car-lengths of the pace car. Once the pace car leaves the track, the leader is free to restart the race once he/she reaches the Geico Restart Zone. If the leader fails to accelerate, iRacing will restart the race with the green flag. The SSRL will not utilize the Geico Restart Zone through iRacing. If a track does not have a Geico Restart Zone, then the leader may go once the pace car has all 4 wheels off of the racing surface.
Drivers are required to stay within one car length of the car in front of them on the restart. Lagging behind to get a run is not allowed. Drivers are required to stay in line until passing the start/finish line. The only exception to this is if someone spins their tires or misses a shift, and the following drivers must take evasive actions to avoid contact. If a driver gets out of their line before the start finish line, a drive thru penalty will be assessed.
Fast Repairs
The Masters, Retro and Truck Series will have zero (0) fast repairs.
The Grass Roots Series will have one (1) fast repair.
Tire Limits
Tire limits for the race will vary, and will be posted in the Raceday Announcement on Discord.
Green-White-Checkered
3 attempts will be made for a green-white-checkered finish.
Black Flags
Black Flags will be thrown by iRacing for various reasons. If a driver feels the black flag is unwarranted, the driver may appeal to the Series Director. Please see the “Appeals” section for more information about the appeals process.
Drivers may NOT call up to the Series Director to demand that another driver be penalized for any reason. Some things may be missed, as admins are human. But the Series Director will NOT give penalties based on driver recommendations or demands. Drivers MAY ask the Series Director to keep an eye on something. But remember that there is a lot to watch during a race for the admins. Most of the black flags and penalties will be given out by iRacing.
Blinking
Blinking can impact the races of multiple drivers. As such, a limit will be enforced on blinking. Other drivers, Race Control, or Series Administrator(s) may let a driver know that they are blinking as a courtesy.
If a driver is blinking, the Series Director will warn the driver. If the blinking persists, he/she will ask the driver to remove themselves from the racing line and drop to the back of the pack that they are in. If the blinking continues, the driver will be asked to park the car in the pits to give the driver time to fix the issue. If the problem is not resolved, the driver will be asked to park the car for the remainder of the race. The Series Director will consider multiple factors including how close the blinking driver is to other drivers.
We are aware that some drivers experience blinking only under caution. Race Control and Admins will take this into consideration. However, we ask that all drivers set their graphic and internet settings in a way to avoid blinking at all costs and under all racing conditions.
Post-Race
After the checkered flag, all drivers are required to drive SAFELY to their pit boxes. Any post-race incidents will be met with large penalties. Do NOT bump, turn, spin, or wreck any other driver post-race. The winner of the race may do the burnout of their choice. However, this includes ONLY the single winner of the race. Everyone else must report to their pit boxes. Team celebrations are not allowed as it takes the focus away from the race winner. Again, breaking this rule will incur penalties. The only exception to this rule will be the final race of the season where the winner of the championship may do burnouts alongside the race winner (assuming they are two different drivers).
If a team would like to take photos post-race, the team must wait until the broadcast has ended before going back onto the track.
In-Race Chat
In-race chat should only be used for cooperation and discussion (NOT ARGUMENTS) about the race. In-race chat is not to be used to call people names or accuse people of anything. In-race channels are not to be used for arguing. Save it for after the race. Any infraction against this rule may be given penalties up to or including removal from the race without the opportunity for appeal. Please keep in-race chatter to info only during green-flag racing.
If you choose to use live spotters, they may speak to their drivers directly, but spotters are NOT permitted to speak to Race Control or Admins during the race. If a spotter speaks to another driver over iRacing chat for any reason, they are subject to the same rules of communication as the driver. Any infractions by your spotter will be assessed to you, as the driver. You are responsible for your spotter.
Respect Towards Race Control and Admins
SSRL is run by multiple people that have full-time jobs and families. In short, there are a lot of people taking time out of their lives to ensure that you, as drivers, have the best experience possible. The Admins and Race Control deserve the utmost respect. There is ZERO TOLERANCE in calling out of Admins or Race Control (whether through voice channels or written channels). This will be met with extremely swift and severe penalties, up to and including removal from the series.
As harsh as it sounds, there are hundreds of other leagues on iRacing that are available to you. By driving in this series, you are accepting this and all other rules. If you feel an Admin or Race Control is being unfair, you may bring it up to the League Owner. But that is where the situation dies. Once a decision is made by the League Owner, it is over and everyone will move on. Those that don’t move on will be left behind.
Section 5: Appeals
Incidents
SSRL will be implementing a “Penalty by Incident '' system. The flaw of this system is that drivers who are not “at fault” will receive incident points throughout the race. To counter this, the appeals process for this will be as follows; After the race has concluded, the Series Director and the Series Admin Team will meet and review the incident log from the iRace Control program. The Incident Report will be written based on the Incident Fault Guidelines (Appendix C). After the report is completed, the Penalty Levels (Appendix D) will be updated for the upcoming race. Any competitor that would like to appeal the decision of the race director may do so within 24 hours of the posting of the Incident Report. The appeal must include the .rpy file of the incident with a description of why the appeal is being made. When clipping the replay, include the prior 3 laps when needed to help with the appeals process. The appeal decision will then be posted within 24 hours of the appeal, and any Penalty Levels will be adjusted accordingly. All decisions are then final. NOTE: If the incident you received and was ruled to be “not at fault” caused you to be disqualified from the race, it will have no bearing on the finishing order of the race.
Black Flags
Black flags will be cleared at a driver's request. However, all black flags will be reviewed by the Series Director following the race. If you are granted a black flag cleared during the race, it will be your responsibility to report to the “Hauler” channel following the race for the appeal review. If it is deemed that the black flag should have remained, you will be disqualified and given last place points. If you do not visit the “Hauler” within 10 minutes of the conclusion of your race, it will be assumed that you do not want to fulfill your appeal. The appeal will be denied and you will be disqualified and given last place points. Any race disqualification due to a failed appeal will result in that race being unable to be “dropped.” All decisions by the Series Director are final.
Section 6: Cancellation
In the unlikely event that any series contained within it is canceled for any reason, each series will host a race with no entry fee to disperse the entirety of the accrued playoff prize fund minus expenses within two weeks of cancellation. Only those drivers with 80% participation or greater will be eligible to participate in such a race.
Section 7: Agreements
By participating in any of these series’, you agree to follow these rules as well as the iRacing Rules, which govern each race. You also agree to abide by the decisions made by the League Owners, Series Directors, and Appeals Committee, as governed by this rulebook. In the event of a conflict between any of the policies, terms of use, codes or rules listed above, the one that is the most protective of the series (as determined by the League Owner) shall govern and control.
Appendix A
Position Points Per Race
1st - 100 13th - 48 25th - 22 37th - 9
2nd - 90 14th - 45 26th - 20 38th - 8
3rd - 85 15th - 42 27th - 19 39th - 7
4th - 80 16th - 40 28th - 18 40th - 6
5th - 76 17th - 38 29th - 17 41st - 5
6th - 72 18th - 36 30th - 16 42nd - 4
7th - 68 19th - 34 31st - 15 43rd - 3
8th - 64 20th - 32 32nd - 14 44th and lower - 1
9th - 60 21st - 30 33rd - 13
10th - 57 22nd - 28 34th - 12
11th - 54 23rd - 26 35th - 11
12th - 51 24th - 24 36th - 10
Appendix B
Position Points Per Race
1st - 40 11th - 19 21st - 9
2nd - 37 12th - 18 22nd - 8
3rd - 34 13th - 17 23rd - 7
4th - 32 14th - 16 24th - 6
5th - 30 15th - 15 25th - 5
6th - 28 16th - 14 26th - 4
7th - 26 17th - 13 27th - 3
8th - 24 18th - 12 28th - 2
9th - 22 19th - 11 29th and lower - 1
10th - 20 20th - 10
Appendix C
SSRL Incident Fault Guidelines
The following guidelines will be used to assign “At-Fault Incidents.” The SSRL understands that not all incidents are black and white, but we believe that many of them can be assigned with guidelines in place to do so. If an incident falls into a “gray area” where the guidelines do not have a clear choice, then the incident will be deemed a “racing incident” and no “At-Fault Incident” will be assigned. In the following guidelines, you will hear the term “predictable line” used often. The SSRL will use your prior 3 laps before contact to establish your “predictable line.” These guidelines will be fluid and may change slightly after a race to make a rule more defined.
Single Car Incidents
- Any self-inflicted incidents that cause a caution will be assigned as an “At-Fault Incident.” This includes spinning, going off track, missing pit road, spinning on or off pit road, and the like. However, any 1x or 2x incidents that do not bring out a caution will not be counted towards any point penalties, and be considered a racing incident.
- Your incidents will be cleared from penalty if you are avoiding contact with another driver.
2 Car Incidents
Corner Entry Contact
- If the passing car has the nose inside the bumper of the front car when the front car brakes or lifts, then the lead car must yield the inside. If the passing car does not have the nose alongside when the lead car brakes or lifts, then the lead car has position to the inside.
- If the lead car is “arcing” into the corner, then the passing car must respect this line. Any bumper or quarter panel contact from the passing driver will result in an “At-Fault Incident.” However, if there was no late arc in the prior 3 laps, then it will be considered a late block and the lead driver will get the “At-Fault Incident.”
- If there is a scenario that is “too close to call,” then both drivers will be given “At-Fault Incidents.”
Mid-Corner Contact
- If the passing car makes contact with the lead car anywhere behind the rear tires, they will receive the “At-Fault Incident.”
- If the lead car gets loose and checks up, or checks up for traffic, then the incident will be considered a “racing incident” and neither driver will be at fault. The trailing car has to be within 2 car-lengths for it to be considered a racing incident. If you are farther then 2 car lengths back, then you should have time to react.
- If the lead car leaves the inside open, then the passing car is clear to make a move. It is expected that the lead driver will give room to the inside. As long as the passing car stays on the bottom, if contact is made by the lead car moving down, then the lead driver will receive the “At-Fault Incident.”
- If the passing car moves up off of the bottom lane into the lead car, then the passing car will receive the “At-Fault Incident.”
- If there is a scenario that is “too close to call,” then both drivers will be given “At-Fault Incidents.”
Corner Exit Contact
- The lead car has the right-of-way, but is expected to maintain a predictable racing line. If the passing car makes contact with the lead car behind the rear tire, then they will receive the “At-Fault Incident.”
- If the passing car makes contact with the lead car behind the rear tire, but the lead car ran an unpredictable line or got loose, then the contact will be deemed a racing incident and there will be no “At-Fault Incident.”
- If the passing car has their nose to the rear tire or farther up the door on the lead car, and there is contact made, and the lead car maintains their predictable line, then the passing car will receive the “At-Fault Incident.”
- If the passing car has their nose to the rear tire or farther up the door on the lead car, and the lead car exits the corner using an unpredictable line and there is contact, then the lead car will receive the “At-Fault Incident.”
Contact on the Straights
- Any nose-to-bumper contact (Bump Draft) that results in an incident will not count towards penalty if no one loses control.
- Any nose-to-bumper contact (Bump Draft) that results in an incident where the lead car is sent spinning, into the wall or generally out of control, the trailing car will receive the “At-Fault Incident.” There does not have to be a caution for this to take effect.
- At tracks that have a raceable apron (Phoenix, Kansas, Atlanta, etc.), it is the responsibility of the driver that goes onto the apron to come back onto the racing surface safely. The apron is not a part of the racetrack, as such it is not necessary to race on it. It is not the responsibility of the drivers on track to let the driver on the apron get back on the track, the driver on the apron holds the responsibility to re-enter the track safely and without contact.
3 Wide Incidents (except Daytona, Talladega, Auto Club, Michigan, Pocono [T1 & T3 only], Atlanta)
- If two cars in front of you are side by side, and you decide to make it 3-wide and there is contact between any of the cars that are 3-wide, then the “At-Fault Incident” will be assigned to the driver that made it 3-wide. There will be no exceptions to this, as the SSRL frowns upon 3-wide racing at tracks where there is not room. Use PATIENCE!
- If you make it through the corner 3-wide and onto the next straightaway clean, then any incidents from this point will revert to a predictable line.
3-Wide incidents (Daytona, Talladega, Auto Club, Michigan, Pocono [T1 & T3 only], Atlanta
- “At-Fault Incidents” at these tracks will be determined by the predictable line, and who is not following theirs. The driver that is not able to hold a line and who is not running in the predictable line will be awarded the “At-Fault Incident.”
Multiple Car Accidents
- It is expected that when the caution comes out and there is a crash in front of you, that you make a reasonable effort to slow down. “ARCA braking” is defined as not slowing down for an accident and hitting cars that could have been easily avoided if you were paying attention. Any driver that fails to slow down for an accident and then gets involved will receive an “At-Fault Incident.”
- Any driver that is slowing down and trying to avoid contact, or gets incidents from going off track will have their “At-Fault Incident” removed.
Starts and Restarts
- Any incidents due to the “accordion effect” will be determined on the driver that sped up too quickly and had to slow down. If you are pacing properly, then this should never happen. By the middle of turn 3 and 4, everyone should be in position to restart.
- Once the green flag waves, if you run into that back of someone that “didn’t go” or spun their tires, then you will be at fault, as it is your responsibility to not run into the car in front of you. Remember, the green flag may start the race, but you can’t go if the car in front of you doesn’t.
Pitting Incidents
- When a driver announces his intentions to pit before entering turn 3 (2 turns prior to pit lane on road courses) and maintains his line in the first lane, then any contact will be the fault of the following driver
- When a driver announces his intentions to pit before entering turn 3 (2 turns prior to pit lane on road courses) and DOES NOT maintain his line in the first lane, then any contact will be the fault of the lead (pitting) driver
- When a driver DOES NOT announce his intentions to pit before entering turn 3 (2 turns prior to pit lane on road courses), then any contact will be the fault of the lead (pitting) driver
Pit Road Incidents
- In situations where multiple cars are pitting at the same time, the right of way will be given to the car that is farther ahead. If you have a car to your outside and ahead of you on pit road, then you have to yield to the driver that is ahead. Any contact on pit road will be the fault of the trailing driver on pit entry
- When coming out of your pit stall, the cars in the right lane have the right of way on exit. The “At-Fault” will go to the driver coming out of his pit stall and hitting a car on his right.
- If you are coming to your pit box, and a driver is coming out of his pit box, you need to yield to the car that is coming out before you go in to your pit box. Any contact in the situation will be the fault of the “Pit In” driver
Pit Road Exit
- Once you reach the end of pit road, the leading car has the right of way on the pit exit lane. Any contact here will be the fault of the trailing driver, no matter what lane.
- When merging onto the track, it is the merging drivers responsibility to merge safely.
- DAYTONA, TALLADEGA, ATLANTA ONLY: When merging onto the track after the blue cone, it is mandatory to stay in the bottom lane with your left side tires on the double line in order to gain your momentum. Any contact made here with an improper merge will result in the “At-Fault”, plus an additional points penalty.